All selected work
Selected work / MAC Cosmetics / Valtech / 2019–2020

Beauty becomes
interactive.

An in-store system that connected physical products, virtual try-on, personal identity, and MAC artists—without turning the store into a kiosk.

MAC Cosmetics retail environment
MAC / Innovation LabMakeup is physical.
The journey can travel.
01 / The opportunity

Keep the play. Remove the reset.

Beauty retail works because people explore: pick up a product, compare a shade, ask an artist, try a look, change their mind. Digital tools could add confidence—but only if the experience remembered what happened from one moment to the next.

How might the store recognize a customer’s intent without replacing the artist or the product?

Source deck
The store was the canvas.

The experience work began with the retail environment and the moments where physical and digital behavior could meet.

Product truth
Choice is the experience.

The concept had to make a large, expressive catalog easier to explore without flattening it into filters.

02 / Experience architecture

Give every interaction a memory.

The organizing idea was MAC Pass: a personal QR code that could identify the customer at Lips, Eyes, and Face stations, carry preferences between them, and move saved products back to the customer’s phone.

01

Scan

Start or resume with a personal code.

02

Explore

Try products, shades, and complete looks.

03

Remember

Carry selections across every station.

04

Save

Send favorites and the session to mobile.

Service handoff
The phone becomes the receipt for discovery.

Saved looks and products leave the store with the customer instead of disappearing when a station resets.

Station handoff
Every ending offers a useful next move.

The station closes the loop with save, buy, continue, or end—keeping the customer in control.

03 / Product direction

Design stations with a point of view.

The work explored distinct experiences rather than one generic touch interface. Lip Library organized color and virtual try-on. Artist Studio started with complete looks and the artists behind them. Each station had its own personality while sharing identity, navigation, and save behavior.

04 / Interaction detail

Voice turns intent into action.

The voice prototype tested a more natural way to begin: speak a shade, see it applied, compare the result, and move into product detail. Each response keeps the customer oriented without competing with the makeup.

Working prototypeSpeak. Try. Compare.

The original voice demo shows the full interaction—from prompt to virtual try-on to a product decision.

05 / Design decisions

The technology should disappear into the behavior.

Concept store / Art StudioDigital tools became part of the room.

The circular stations made the interface visible and approachable while preserving open sightlines to products and makeup artists.

Environment / One connected systemThe experience continued across stations.

Lips, eyes, face, and Art Studio shared one spatial language instead of reading as separate kiosks.

01 / Optional identity

Browse first. Sign in when continuity matters.

MAC Pass is an accelerator, not a gate.

02 / Product-led entry

Let pickup and scan begin the interaction.

Digital starts from what the customer is already doing.

03 / Shared memory

Carry preferences across stations.

The system removes repetition while preserving choice.

04 / Human center

Give artists better context—not less relevance.

Saved preferences help a conversation start further ahead.

Working artifact
Virtual try-on answers a specific question.

It helps a customer compare color quickly, then return to the product and the artist with more confidence.

06 / Launch & impact

The concept became a working retail lab.

The Queens Innovation Lab brought together MAC Pass, virtual try-on, interactive stations, personalization, and artist service in one store. Public reporting described the results at program level—not as the impact of a single interface or contributor.

200%+increase in engagement during the first month compared with digital tools in average stores
1 in 3+in-store consumers used MAC Pass
3×increase in virtual try-on reported by MAC

Source material: project decks supplied for this case study plus the public Valtech and Forbes accounts. Metrics describe the broader store program.

07 / What this work proved

Retail can remember without becoming impersonal.

The strongest idea was not any single screen. It was continuity: the same customer could move between product, station, phone, and artist without starting over.

The digital layer worked when it made the physical experience more fluid—and the human experience more informed.

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